HISOKAOS A 32-bit x86 operating system written from scratch in C and assembly. It boots on its own kernel -- there is no Linux or BSD underneath -- and comes up into an interactive text-mode environment with a shell, a windowing layer, and bundled applications. Roughly 10,000 lines across 115 source files. KERNEL Multiboot entry and custom linker script GDT with ring0/ring3 descriptors IDT and CPU exception handlers; faults are trapped, not fatal IRQs through a remapped 8259 PIC Preemptive task switching, context switch written in assembly Physical memory manager over a frame bitmap Paging First-fit kernel heap PCI bus enumeration DRIVERS VGA text console with scrolling and colour, plus a graphics mode PS/2 keyboard with shift handling and a ring buffer; PS/2 mouse PIT timer at 100 Hz, RTC, PC speaker Serial output on COM1 ATA disk RTL8139 network interface, reading its own MAC from the card FILESYSTEM RAM filesystem, a /proc-style synthetic filesystem exposing kernel state, and persistence to disk. USERLAND 27 applications: text editor, file explorer, image viewer, drawing program, calculator, clock, media player, settings, backup tool, and games including Tetris, Snake, 2048 and tic-tac-toe. A shared UI layer provides the windowing and widget primitives. BUILD brew install i686-elf-binutils qemu make # produces hisoka.elf make run # boots in QEMU, serial mirrored to the terminal KNOWN LIMITATIONS The physical memory manager assumes contiguous RAM above 1 MiB rather than walking the full Multiboot memory map. The heap coalesces freed blocks forward only. printf implements the common conversions without field width. The keyboard driver covers US layout and shift only. Applications run in ring 0: ring 3 descriptors exist, but userspace isolation needs a TSS and syscall boundary that are not wired up. Repository: github.com/jcooperkai-sys/HisokaOS